E-learning can be described as the use of computers and digital technology to facilitate teaching and learning. One popular method of accomplishing this, and which is also the approach we will take in this book, is through gamification of learning, that is, the application of cognitive psychology and game-based rules to learning systems.
Descripción
E-learning can be described as the use of computers and digital technology to facilitate teaching and learning. One popular method of accomplishing this, and which is also the approach we will take in this book, is through gamification of learning, that is, the application of cognitive psychology and game-based rules to learning systems.
Detalles
Autor(es): |
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Año: | 2014 |
Páginas: | 246 |
Tamaño: | 22.50 MB |
Categoría: | desarrollo de videojuegos |
Etiquetas: |
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