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Designing Games

How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.


101 Visitas | 148 Descargas | 2018-11-23 20:17:16 | fcastellanos

Descripción

How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.

Detalles

Autor(es): Tynan Sylvester
Año:2012
Páginas:415
Tamaño:5.19 MB
Categoría:desarrollo de videojuegos
Etiquetas:
  • Creating E-Learning Games with Unity

  • Building a Game with Unity and Blender

  • Learn Unity for 2D Game Development