Descripción
This book is meant to help you to incorporate various Artifiial Intelligence techniques into your games. We will discuss decision techniques such as Finite State Machines and Behavior Trees. We will also look at movement, obstacle avoidance, and flcking. We also show how to follow a path, how to create a path using the A* pathfiding algorithm, and then how to reach a destination using a navigation mesh. As a bonus we will go into detail about random and probability, and then incorporate these ideas into a fial project.
Detalles
Autor(es): |
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Año: | 2013 |
Páginas: | 232 |
Tamaño: | 3.35 MB |
Categoría: | Programación |
Etiquetas: | games |
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