Android Development
Welcome to Android Application Development For Dummies, the first For Dummies book that covers Android application development. When I was contacted to write this book, I was ecstatic about the opportunity to spread the wealth of knowledge that I’d picked up over the past year and a half of Android development. I hope you enjoy finding out about how to program for the Android platform from this book as much as I enjoyed writing it!
i FirSt StArted plAying With the Android Sdk before it was offi cially released as version 1.0. Back then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation was sparse. Fast forward two and a half years, Android is now a formidable mobile operating system, with a fol- lowing no less impressive than the iPhone. Having gone through all the growing pains of Android, I think now is the best time to start learning about Android programming — the APIs have stabilized, and the tools have improved. But one challenge remains: getting started is still an elusive goal for many. It was with this challenge in mind that I was motivated to write this book, one that could benefi t begin- ning Android programmers and enable them to write progressively more sophisticated applications.
Desarrollo de Android
Aprende sobre este nuevo Sistema Operativo que llego para quedarse con nosotros. Este blog es para estar al tanto de lo ultimo referente al sistema operativo Android.
Programación en Java para Android
This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots.
Learn Kotlin the easy way while developing an Android App
In this book, I’ll be creating an Android app from ground up using Kotlin as the main language. The idea is to learn the language by example, instead of following a regular reference book structure. I’ll be stopping to explain the most interesting concepts and ideas about Kotlin, comparing them to Java 6. This way, you can see what the differences are and which parts of the language will help you speed up your work. This book is not meant to be a language reference, but a tool for Android developers to learn Kotlin and be able to continue with their own projects by themselves. I’ll be solving many of the most recurring problems we have to face in our daily lives as App developers, by making use of Kotlin expressiveness and some other really interesting tools and libraries. However, this text covers most Kotlin features, so by the end of the reading you will have a deep knowledge about the language. The content is very practical, so I recommend you to follow the examples and the code in front of a computer and try everything it’s suggested. You could, however, take a first read to get a broad idea and then dive into practice. Even though this book now finished, I will review it from time to time to keep it up to date with new Kotlin versions. So feel free to write and tell me what you think about the book, or what could be improved. I want this book to be the perfect tool for Android developers, and as such, help and ideas will be welcomed. If you are reading a printed copy and want to receive the latest updates, please feel free to write me back to contact@antonioleiva.com with a proof of purchase, and I’ll give you access to the digital copy. That way, you’ll keep receiving the updates. Thanks for becoming part of this exciting project!
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