Teoría de estructuras de datos, algoritmos y técnicas de programación.
This textbook is a classic in this field, it provides you with an enjoyable introduction to the field of algorithms. We have attempted to make every algorithm accessible and interesting. To help you when you encounter unfamiliar or difficult algorithms, we describe each one in a step-by-step manner. We also provide careful explanations of the mathematics needed to understand the analysis of the algorithms. If you already have some familiarity with a topic, you will find the chapters organized so that you can skim introductory sections and proceed quickly to the more advanced material.
Software Engineering for Students. A Programming Approach
This book explains the different principles, techniques and tools that are used in software development. These are the mainstream methods that are currently used throughout the industrialized world. This book doesn’t present easy answers about the value of these techniques. Indeed, it asks the reader to make an assessment of the techniques. This is what the software engineer has to do – now and in the future – choose the appropriate techniques for the project in hand from the multiplicity of techniques that are on offer.
Software Engineering
This book describes software engineering. It explains what software engineering is and how it helps produce applications that are effective, fl exible, and robust enough for use in real?world situations. This book won’t make you an expert systems analyst, software architect, project manager, or programmer, but it explains what those people do and why they are necessary for producing high?quality software. It also gives you the tools you need to start. You won’t rush out and lead a 1,000?person effort to build a new air traffi c control system for the FAA, but it can help you work effectively in small?scale and large?scale development projects. (It can also help you understand what a prospective future boss means when he says, “Yeah, we mostly use Scrum with a few extra XP techniques thrown in.”)
computer algorithms
Fundamentals of Computer Algorithms is a comprehensive book for undergraduate students of Computer Science Engineering. The book comprises chapters on elementary data structures, dynamic programming, backtracking, algebraic problems, lower bound theory, pram algorithms, mesh algorithms, and hypercube algorithms. In addition, the book consists of several real-world examples to understand the concepts better. This book is indispensable for computer engineers preparing for competitive examinations like GATE and IES.
Historia de los videojuegos en Cuba
Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise.
Historia del grupo Merchise
Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise. Historia de los videojuegos en Cuba, de la informatización en Cuba y del grupo Merchise.
Programming languages sometimes fit neatly into tidy categories like imperative and functional. Imperative languages might further subdivide into those that are procedural and those that include features for object-oriented programming. The Python language, however, contains aspects of all of these three language categories. Though Python is not a purely functional programming language, we can do a great deal of functional programming in Python.
Buen libro para aprender a programar con C++ casi desde cero. Creemos que este libro y sus materiales de apoyo proporcionarán a los estudiantes y profesionales una experiencia educativa informativa, interesante, retadora y divertida en relación con C++. Este libro incluye una extensa suite de materiales auxiliares que ayudan a los instructores a maximizar la experiencia de aprendizaje de sus estudiantes.
C++ Plus Data Structures
H istorically, has science broadened departments. a course considerably. on Over data the structures The lasttopic 18 years, has of been data however, structures a mainstay the focus has of now most of this been computer course sub- sumed under the broader topic of abstract data types (ADTs)—the study of classes of objects whose logical behavior is defined by a set of values and a set of operations. The term abstract data type describes a comprehensive collection of data values and operations; the term data structures refers to the study of data and how to repre- sent data objects within a program; that is, the implementation of structured rela- tionships. The shift in emphasis is representative of the move towards more abstraction in computer science education. We now are interested in the study of the abstract properties of classes of data objects in addition to how the objects might be represented in a program. Johannes J. Martin put it succinctly: “. . . depending on the point of view, a data object is characterized by its type (for the user) or by its structure (for the implementor).”1
C++ by Example: UnderC Learning
People learn best by example. It’s important to read as much good code as possi- ble, just as reading lots of English is the only way to learn to write it. This book presents nontrivial applications of C++ that are interesting, and the case stud- ies at the end of each chapter show C++ in use. I have provided the UnderC C++ interactive system for this edition. You should continuously play with the language, using UnderC, until you have enough confidence in the bricks to build your own houses. In addition, this book comes with the GNU Compiler Collection (GCC), which contains the most popular free C++ compiler.
Fundamentos sobre el Framework de PHP Laravel
Tutorial sobre el framework de PHP laravel. Muy buen libro para aprender a usar este framework desde cero.
Learn Kotlin the easy way while developing an Android App
In this book, I’ll be creating an Android app from ground up using Kotlin as the main language. The idea is to learn the language by example, instead of following a regular reference book structure. I’ll be stopping to explain the most interesting concepts and ideas about Kotlin, comparing them to Java 6. This way, you can see what the differences are and which parts of the language will help you speed up your work. This book is not meant to be a language reference, but a tool for Android developers to learn Kotlin and be able to continue with their own projects by themselves. I’ll be solving many of the most recurring problems we have to face in our daily lives as App developers, by making use of Kotlin expressiveness and some other really interesting tools and libraries. However, this text covers most Kotlin features, so by the end of the reading you will have a deep knowledge about the language. The content is very practical, so I recommend you to follow the examples and the code in front of a computer and try everything it’s suggested. You could, however, take a first read to get a broad idea and then dive into practice. Even though this book now finished, I will review it from time to time to keep it up to date with new Kotlin versions. So feel free to write and tell me what you think about the book, or what could be improved. I want this book to be the perfect tool for Android developers, and as such, help and ideas will be welcomed. If you are reading a printed copy and want to receive the latest updates, please feel free to write me back to contact@antonioleiva.com with a proof of purchase, and I’ll give you access to the digital copy. That way, you’ll keep receiving the updates. Thanks for becoming part of this exciting project!
IA
En este trabajo presentamos el lenguaje de programación lógica Prolog con un doble objetivo: como una aplicación de la deducción automática estudiada en la asignatura de “Lógica informá- tica” y como soporte de la asignatura de “Programación declarativa”.
Acerca de este libro Este libro se desarrolló conforme enseñaba MATLAB y otros lenguajes de computación a es-tudiantes nuevos de ingeniería en la Salt Lake community College. Me sentía frustrada por la falta de un texto que "comenzara desde el principio”. Aunque había muchos libros de referencia muy abarcadores, todos suponían un nivel elevado de matemáticas y conocimientos de computación que mis estudiantes no tenían. Además, debido a que MATLAB fue adoptado en sus orígenes por profesionales de los campos de procesamiento de señales e ingeniería eléctrica, la mayoría de dichos textos daban ejemplos principalmente de dichas áreas, enfoque que no se adaptaba a un currículo general de ingeniería. Este texto comienza con álgebra básica y muestra cómo se puede usar MATLAB para resolver problemas de ingeniería de un rango amplio de disciplinas. Los ejemplos proceden de conceptos que se introducen en las primeras clases de química y física, y de las clases de ingeniería de los primeros semestres. Se utiliza de manera consistente una metodología estándar para resolver problemas.
Programación
C++ by Dissection presents a thorough introduction to the programming process by carefully developing working programs to illuminate key features of the C++ program?ming language. Program code is explained in an easy-to-follow, careful manner through?out. The code has been tested on several platforms and is found on the bundled CD?rom accompanying this text. The code in C++ By Dissection can be used with most C++ systems, including those found in operating systems such as MacOS, MS-DOS, OS/2, UNIX, and Windows.
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