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Descripción
Writing mobile apps is hard. Writing mobile gamesis even more so. Why is that? Well, there are probably lots of reasons I could state, but one jumps to the forefront almost immediately: variety. The variety of platforms available today is staggering when you consider developing an application that runs everywhere. From iOS to Android, from BlackBerry to Windows Mobile, not to mention a number of lesser platforms, there are lots of places your app could run. Even if you simply concern yourself with the two market-share leaders, iOS and Android, it’s still a daunting task to develop for both. Sure, you could always develop two versions of the same application targeted for each platform, and plenty of times that’s exactly what is done. That approach, however, has the significant downside of requiring substantially different skill sets and tools, which means you generally need two sets of developers to maintain two completely (or nearly completely, anyway) code bases.
Detalles
Autor(es): |
Frank W. Zammetti |
Año: | 2013 |
Páginas: | 277 |
Tamaño: | 5.58 MB |
Categoría: | PhoneGap |
Etiquetas: | PhoneGap programming Android Mobile |
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